The former creative director of one of gaming's most influential stealth franchises, Splinter Cell, has suggested that advancements in lighting and shadow have made it more difficult than ever for the ...
A Splinter Cell Legend Just Explained Why Stealth Games Feel So Different Today ...
In the late 90s and early 2000s, there was no video game that could wrestle the stealth action crown away from Metal Gear Solid. Hideo Kojima’s influential series created, and by 1998 seemingly ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Splinter Cell: Chaos Theory creative director Clint Hocking has ...
Speaking with Edge magazine, Hocking didn’t sugarcoat it: “The development on the first game had been very, very difficult.” He added that many of the developers who moved onto Splinter Cell: Chaos ...
Modern graphics may look good, but former Splinter Cell: Chaos Theory Creative Director Clint Hocking argues that high-class ...
Chaos Theory is the best one. It has the bank mission, the Amon Tobin soundtrack, and a just-about-perfect mixture of stealth and aggression. But Pandora Tomorrow has that section on the train, and ...
The king of stealth is back with a bang. Gruff NSA operative Sam Fisher doesn't disappoint in "Tom Clancy's Splinter Cell Chaos Theory." I usually prefer games in which I can run around blatantly, ...