
Fusion vs Quantum - Photon Engine
Oct 23, 2021 · Fusion vs Quantum The whole answer can be found below. Please note: The Photon forum is closed permanently. After many dedicated years of service we have made the …
File Transfer | Photon Engine
Oct 30, 2015 · I have a quick question. I'm using photon server with the loadbalancing API in android. The employer I am doing this work for wants file transfer func
Hi, I'm not sure what CCU means! - Photon Engine
Jun 14, 2022 · Hi, I'm not sure what CCU means! The whole answer can be found below. Please note: The Photon forum is closed permanently. After many dedicated years of service we have …
Fusion Local Player Lagging - Photon Engine
Jul 27, 2022 · Great Job on Fusion Photon Team👍️ I'm developing a Multiplayer Car Game and so far the Synchronization is AWESOME. but the Car game object for the local player is a bit …
Fusion - Photon Engine
Jun 7, 2022 · Please note: The Photon forum is closed permanently. After many dedicated years of service we have made the decision to retire our forum and switch to read-only: we've saved …
multi players game & database - Photon Engine
Jun 5, 2017 · I am about to start a network game project with Unity & photon. Unfortunately I am new to network programming. This game is about multi players fighti
DisconnectException - Photon Engine
Apr 19, 2023 · Hello, we have a problem with adding custom authentication to our project. So we have replicated the code from Fusion BR Sample for networking operati
Scene Loading | Photon Engine
Sep 23, 2020 · Please note: The Photon forum is closed permanently. After many dedicated years of service we have made the decision to retire our forum and switch to read-only: we've saved …
Photon Unity - Photon Engine
Jun 23, 2020 · i just want to know how to send an rpc function to one player using Raycast, i looked up for tutorials but cant find any , i would appreciate it if so
Live Video Stream - Photon Engine
Feb 26, 2017 · Hello everyone, I want to make a live video stream (projected on a texture) through the Photon Network. To do that, I created a function that calls